PLAN(t)ETS

One of my first forays into the depths of Blender’s Geometry Nodes. I wanted to learn how to make a procedural growth effect whilst maintaining the dynamic motion found in nature. By combining elements from lots of different tutorials I was able to create a pretty convincing effect, and I learnt a lot about the workflow and type of thinking this style of animation requires.

Hopefully I will be able to use this effect in future projects.

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